A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies

Marco Fratarcangeli, Fabio Pellacini. A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies. J. Graphics Tools, 17(3):59-66, 2013. [doi]

@article{FratarcangeliP13,
  title = {A GPU-Based Implementation of Position Based Dynamics for Interactive Deformable Bodies},
  author = {Marco Fratarcangeli and Fabio Pellacini},
  year = {2013},
  doi = {10.1080/2165347X.2015.1030525},
  url = {http://dx.doi.org/10.1080/2165347X.2015.1030525},
  researchr = {https://researchr.org/publication/FratarcangeliP13},
  cites = {0},
  citedby = {0},
  journal = {J. Graphics Tools},
  volume = {17},
  number = {3},
  pages = {59-66},
}