David Fredrick. Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology. AI Soc., 29(4):461-472, 2014. [doi]
@article{Fredrick14, title = {Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology}, author = {David Fredrick}, year = {2014}, doi = {10.1007/s00146-013-0488-5}, url = {http://dx.doi.org/10.1007/s00146-013-0488-5}, researchr = {https://researchr.org/publication/Fredrick14}, cites = {0}, citedby = {0}, journal = {AI Soc.}, volume = {29}, number = {4}, pages = {461-472}, }