Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology

David Fredrick. Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology. AI Soc., 29(4):461-472, 2014. [doi]

@article{Fredrick14,
  title = {Time.deltaTime: the vicissitudes of presence in visualizing Roman houses with game engine technology},
  author = {David Fredrick},
  year = {2014},
  doi = {10.1007/s00146-013-0488-5},
  url = {http://dx.doi.org/10.1007/s00146-013-0488-5},
  researchr = {https://researchr.org/publication/Fredrick14},
  cites = {0},
  citedby = {0},
  journal = {AI Soc.},
  volume = {29},
  number = {4},
  pages = {461-472},
}