Computer vision for computer games

William T. Freeman, Ken-ichi Tanaka, Jun Ohta, Kazuo Kyuma. Computer vision for computer games. In 2nd International Conference on Automatic Face and Gesture Recognition (FG 96), October 14-16, 1996, Killington, Vermont, USA. pages 100-105, IEEE Computer Society, 1996. [doi]

@inproceedings{FreemanTOK96,
  title = {Computer vision for computer games},
  author = {William T. Freeman and Ken-ichi Tanaka and Jun Ohta and Kazuo Kyuma},
  year = {1996},
  doi = {10.1109/AFGR.1996.557250},
  url = {http://doi.ieeecomputersociety.org/10.1109/AFGR.1996.557250},
  researchr = {https://researchr.org/publication/FreemanTOK96},
  cites = {0},
  citedby = {0},
  pages = {100-105},
  booktitle = {2nd International Conference on Automatic Face and Gesture Recognition (FG  96), October 14-16, 1996, Killington, Vermont, USA},
  publisher = {IEEE Computer Society},
}