3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine

Sebastian Friston, Carmen Fan, Jozef Dobos, Timothy Scully, Anthony Steed. 3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine. In Matt Adcock, Tomasz Bednarz, editors, Proceedings of the 22nd International Conference on 3D Web Technology, Web3D 2017, Brisbane, QLD, Australia, June 5-7, 2017. ACM, 2017. [doi]

@inproceedings{FristonFDSS17,
  title = {3DRepo4Unity: dynamic loading of version controlled 3D assets into the unity game engine},
  author = {Sebastian Friston and Carmen Fan and Jozef Dobos and Timothy Scully and Anthony Steed},
  year = {2017},
  doi = {10.1145/3055624.3075941},
  url = {http://doi.acm.org/10.1145/3055624.3075941},
  researchr = {https://researchr.org/publication/FristonFDSS17},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 22nd International Conference on 3D Web Technology, Web3D 2017, Brisbane, QLD, Australia, June 5-7, 2017},
  editor = {Matt Adcock and Tomasz Bednarz},
  publisher = {ACM},
  isbn = {978-1-4503-4955-0},
}