Influence of social setting on player experience of digital games

Brian J. Gajadhar, Yvonne de Kort, Wijnand IJsselsteijn. Influence of social setting on player experience of digital games. In Mary Czerwinski, Arnold M. Lund, Desney S. Tan, editors, Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008. pages 3099-3104, ACM, 2008. [doi]

@inproceedings{GajadharKI08,
  title = {Influence of social setting on player experience of digital games},
  author = {Brian J. Gajadhar and Yvonne de Kort and Wijnand IJsselsteijn},
  year = {2008},
  doi = {10.1145/1358628.1358814},
  url = {http://doi.acm.org/10.1145/1358628.1358814},
  tags = {social},
  researchr = {https://researchr.org/publication/GajadharKI08},
  cites = {0},
  citedby = {0},
  pages = {3099-3104},
  booktitle = {Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, CHI 2008, Florence, Italy, April 5-10, 2008},
  editor = {Mary Czerwinski and Arnold M. Lund and Desney S. Tan},
  publisher = {ACM},
}