Video games as research instruments

Eduardo H. Calvillo Gámez, Paul A. Cairns, Jeremy Gow, Jonathan Back, Eddie Capstick. Video games as research instruments. In Elizabeth D. Mynatt, Don Schoner, Geraldine Fitzpatrick, Scott E. Hudson, W. Keith Edwards, Tom Rodden, editors, Proceedings of the 28th International Conference on Human Factors in ComputingSystems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010. pages 4493-4496, ACM, 2010. [doi]

@inproceedings{GamezCGBC10,
  title = {Video games as research instruments},
  author = {Eduardo H. Calvillo Gámez and Paul A. Cairns and Jeremy Gow and Jonathan Back and Eddie Capstick},
  year = {2010},
  doi = {10.1145/1753846.1754182},
  url = {http://doi.acm.org/10.1145/1753846.1754182},
  researchr = {https://researchr.org/publication/GamezCGBC10},
  cites = {0},
  citedby = {0},
  pages = {4493-4496},
  booktitle = {Proceedings of the 28th International Conference on Human Factors in ComputingSystems, CHI 2010, Extended Abstracts Volume, Atlanta, Georgia, USA, April 10-15, 2010},
  editor = {Elizabeth D. Mynatt and Don Schoner and Geraldine Fitzpatrick and Scott E. Hudson and W. Keith Edwards and Tom Rodden},
  publisher = {ACM},
  isbn = {978-1-60558-930-5},
}