GPU-based real-time structured light 3D scanner at 500 fps

Hao Gao, Takeshi Takaki, Idaku Ishii. GPU-based real-time structured light 3D scanner at 500 fps. In Nasser Kehtarnavaz, Matthias F. Carlsohn, editors, Real-Time Image and Video Processing 2012, Brussels, Belgium, April 19, 2012. Volume 8437 of SPIE Proceedings, SPIE, 2012. [doi]

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