Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Mora García, Giovanni Squillero, Juan Julián Merelo Guervós. Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone. Knowl.-Based Syst., 153:133-146, 2018. [doi]
@article{Garcia-SanchezT18, title = {Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone}, author = {Pablo García-Sánchez and Alberto Paolo Tonda and Antonio Mora García and Giovanni Squillero and Juan Julián Merelo Guervós}, year = {2018}, doi = {10.1016/j.knosys.2018.04.030}, url = {https://doi.org/10.1016/j.knosys.2018.04.030}, researchr = {https://researchr.org/publication/Garcia-SanchezT18}, cites = {0}, citedby = {0}, journal = {Knowl.-Based Syst.}, volume = {153}, pages = {133-146}, }