Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone

Pablo García-Sánchez, Alberto Paolo Tonda, Antonio Mora García, Giovanni Squillero, Juan Julián Merelo Guervós. Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone. Knowl.-Based Syst., 153:133-146, 2018. [doi]

@article{Garcia-SanchezT18,
  title = {Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone},
  author = {Pablo García-Sánchez and Alberto Paolo Tonda and Antonio Mora García and Giovanni Squillero and Juan Julián Merelo Guervós},
  year = {2018},
  doi = {10.1016/j.knosys.2018.04.030},
  url = {https://doi.org/10.1016/j.knosys.2018.04.030},
  researchr = {https://researchr.org/publication/Garcia-SanchezT18},
  cites = {0},
  citedby = {0},
  journal = {Knowl.-Based Syst.},
  volume = {153},
  pages = {133-146},
}