In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach

Swen E. Gaudl, Klaus P. Jantke, Rainer Knauf. In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach. In H. Chad Lane, Hans W. Guesgen, editors, Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, May 19-21, 2009, Sanibel Island, Florida, USA. AAAI Press, 2009.

@inproceedings{GaudlJK09,
  title = {In Search for the Human Factor in Rule Based Game AI: The GrinTu Evaluation and Refinement Approach},
  author = {Swen E. Gaudl and Klaus P. Jantke and Rainer Knauf},
  year = {2009},
  tags = {rule-based, refinement, rules, e-science, search, systematic-approach, human factors},
  researchr = {https://researchr.org/publication/GaudlJK09},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Twenty-Second International Florida Artificial Intelligence Research Society Conference, May 19-21, 2009, Sanibel Island, Florida, USA},
  editor = {H. Chad Lane and Hans W. Guesgen},
  publisher = {AAAI Press},
  isbn = {978-1-57735-419-2},
}