James Paul Gee. What s a screen mean in a video game?. In Justine Cassell, editor, Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008. pages 6, ACM, 2008. [doi]
@inproceedings{Gee08:0, title = {What s a screen mean in a video game?}, author = {James Paul Gee}, year = {2008}, doi = {10.1145/1463689.1463698}, url = {http://doi.acm.org/10.1145/1463689.1463698}, researchr = {https://researchr.org/publication/Gee08%3A0}, cites = {0}, citedby = {0}, pages = {6}, booktitle = {Proceedings of the 7th International Conference on Interaction Design and Children, IDC 2008, Chicago, Illinois, USA, June 11-13, 2008}, editor = {Justine Cassell}, publisher = {ACM}, isbn = {978-1-59593-994-4}, }