An AI-Based Process for Generating Games from Flat Stories

Rosella Gennari, Sara Tonelli, Pierpaolo Vittorini. An AI-Based Process for Generating Games from Flat Stories. In Max Bramer, Miltos Petridis, editors, Research and Development in Intelligent Systems XXX, Incorporating Applications and Innovations in Intelligent Systems XXI Proceedings of AI-2013, The Thirty-third SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, England, UK, December 10-12, 2013. pages 337-350, Springer, 2013. [doi]

@inproceedings{GennariTV13,
  title = {An AI-Based Process for Generating Games from Flat Stories},
  author = {Rosella Gennari and Sara Tonelli and Pierpaolo Vittorini},
  year = {2013},
  doi = {10.1007/978-3-319-02621-3_25},
  url = {http://dx.doi.org/10.1007/978-3-319-02621-3_25},
  researchr = {https://researchr.org/publication/GennariTV13},
  cites = {0},
  citedby = {0},
  pages = {337-350},
  booktitle = {Research and Development in Intelligent Systems XXX, Incorporating Applications and Innovations in Intelligent Systems XXI Proceedings of AI-2013, The Thirty-third SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence, Cambridge, England, UK, December 10-12, 2013},
  editor = {Max Bramer and Miltos Petridis},
  publisher = {Springer},
  isbn = {978-3-319-02621-3},
}