An architecture supporting large scale MMOGs

Chandana Ghosh, R. Paul Wiegand, Brian Goldiez, Troy Dere. An architecture supporting large scale MMOGs. In L. Felipe Perrone, Giovanni Stea, Jason Liu, Adelinde Uhrmacher, Manuel Villén-Altamirano, editors, 3rd International Conference on Simulation Tools and Techniques, SIMUTools '10, Malaga, Spain - March 16 - 18, 2010. pages 2, ICST/ACM, 2010. [doi]

@inproceedings{GhoshWGD10,
  title = {An architecture supporting large scale MMOGs},
  author = {Chandana Ghosh and R. Paul Wiegand and Brian Goldiez and Troy Dere},
  year = {2010},
  doi = {10.4108/ICST.SIMUTOOLS2010.8731},
  url = {http://doi.acm.org/10.4108/ICST.SIMUTOOLS2010.8731},
  researchr = {https://researchr.org/publication/GhoshWGD10},
  cites = {0},
  citedby = {0},
  pages = {2},
  booktitle = {3rd International Conference on Simulation Tools and Techniques, SIMUTools '10, Malaga, Spain - March 16 - 18, 2010},
  editor = {L. Felipe Perrone and Giovanni Stea and Jason Liu and Adelinde Uhrmacher and Manuel Villén-Altamirano},
  publisher = {ICST/ACM},
  isbn = {978-963-9799-87-5},
}