Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour

Marco Gillies. Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. In Richard H. R. Harper, Matthias Rauterberg, Marco Combetto, editors, Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings. Volume 4161 of Lecture Notes in Computer Science, pages 175-186, Springer, 2006. [doi]

@inproceedings{Gillies06,
  title = {Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour},
  author = {Marco Gillies},
  year = {2006},
  doi = {10.1007/11872320_21},
  url = {http://dx.doi.org/10.1007/11872320_21},
  tags = { direct manipulation},
  researchr = {https://researchr.org/publication/Gillies06},
  cites = {0},
  citedby = {0},
  pages = {175-186},
  booktitle = {Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings},
  editor = {Richard H. R. Harper and Matthias Rauterberg and Marco Combetto},
  volume = {4161},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-45259-1},
}