Francesco Giordana. High quality previewing of shading and lighting for Killzone3. In Mark Elendt, editor, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings. pages 50, ACM, 2011. [doi]
@inproceedings{Giordana11-0, title = {High quality previewing of shading and lighting for Killzone3}, author = {Francesco Giordana}, year = {2011}, doi = {10.1145/2037826.2037892}, url = {http://doi.acm.org/10.1145/2037826.2037892}, researchr = {https://researchr.org/publication/Giordana11-0}, cites = {0}, citedby = {0}, pages = {50}, booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings}, editor = {Mark Elendt}, publisher = {ACM}, isbn = {978-1-4503-0974-5}, }