High quality previewing of shading and lighting for Killzone3

Francesco Giordana. High quality previewing of shading and lighting for Killzone3. In Mark Elendt, editor, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings. pages 50, ACM, 2011. [doi]

@inproceedings{Giordana11-0,
  title = {High quality previewing of shading and lighting for Killzone3},
  author = {Francesco Giordana},
  year = {2011},
  doi = {10.1145/2037826.2037892},
  url = {http://doi.acm.org/10.1145/2037826.2037892},
  researchr = {https://researchr.org/publication/Giordana11-0},
  cites = {0},
  citedby = {0},
  pages = {50},
  booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings},
  editor = {Mark Elendt},
  publisher = {ACM},
  isbn = {978-1-4503-0974-5},
}