Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik"

Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini. Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". In Martin Clayton, Mauro Passacantando, Marcello Sanguineti, editors, Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Volume 560 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 167-177, Springer, 2023. [doi]

@inproceedings{GneccoBBBCL23,
  title = {Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik"},
  author = {Giorgio Gnecco and Chiara Battaglini and Francesco Biancalani and Davide Bottari and Antonio Camurri and Barbara Leporini},
  year = {2023},
  doi = {10.1007/978-3-031-55722-4_12},
  url = {https://doi.org/10.1007/978-3-031-55722-4_12},
  researchr = {https://researchr.org/publication/GneccoBBBCL23},
  cites = {0},
  citedby = {0},
  pages = {167-177},
  booktitle = {Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings},
  editor = {Martin Clayton and Mauro Passacantando and Marcello Sanguineti},
  volume = {560},
  series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering},
  publisher = {Springer},
  isbn = {978-3-031-55722-4},
}