Giorgio Gnecco, Chiara Battaglini, Francesco Biancalani, Davide Bottari, Antonio Camurri, Barbara Leporini. Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik". In Martin Clayton, Mauro Passacantando, Marcello Sanguineti, editors, Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings. Volume 560 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pages 167-177, Springer, 2023. [doi]
@inproceedings{GneccoBBBCL23, title = {Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of "Quantik"}, author = {Giorgio Gnecco and Chiara Battaglini and Francesco Biancalani and Davide Bottari and Antonio Camurri and Barbara Leporini}, year = {2023}, doi = {10.1007/978-3-031-55722-4_12}, url = {https://doi.org/10.1007/978-3-031-55722-4_12}, researchr = {https://researchr.org/publication/GneccoBBBCL23}, cites = {0}, citedby = {0}, pages = {167-177}, booktitle = {Intelligent Technologies for Interactive Entertainment - 14th EAI International Conference, INTETAIN 2023, Lucca, Italy, November 27, 2023, Proceedings}, editor = {Martin Clayton and Mauro Passacantando and Marcello Sanguineti}, volume = {560}, series = {Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering}, publisher = {Springer}, isbn = {978-3-031-55722-4}, }