Understanding Playability and Motivational Needs in Human Computation Games

Dion Hoe-Lian Goh, Chei Sian Lee. Understanding Playability and Motivational Needs in Human Computation Games. In Chunxiao Xing, Fabio Crestani, Andreas Rauber, editors, Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation - 13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011, Beijing, China, October 24-27, 2011. Proceedings. Volume 7008 of Lecture Notes in Computer Science, pages 108-117, Springer, 2011. [doi]

@inproceedings{GohL11-0,
  title = {Understanding Playability and Motivational Needs in Human Computation Games},
  author = {Dion Hoe-Lian Goh and Chei Sian Lee},
  year = {2011},
  doi = {10.1007/978-3-642-24826-9_16},
  url = {http://dx.doi.org/10.1007/978-3-642-24826-9_16},
  researchr = {https://researchr.org/publication/GohL11-0},
  cites = {0},
  citedby = {0},
  pages = {108-117},
  booktitle = {Digital Libraries: For Cultural Heritage, Knowledge Dissemination, and Future Creation - 13th International Conference on Asia-Pacific Digital Libraries, ICADL 2011, Beijing, China, October 24-27, 2011. Proceedings},
  editor = {Chunxiao Xing and Fabio Crestani and Andreas Rauber},
  volume = {7008},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-642-24825-2},
}