Designer-Driven Intention Recognition in an Action-Adventure Game Using Fast Forward Bayesian Models

Kevin Gold. Designer-Driven Intention Recognition in an Action-Adventure Game Using Fast Forward Bayesian Models. In Hans W. Guesgen, R. Charles Murray, editors, Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, May 19-21, 2010, Daytona Beach, Florida. AAAI Press, 2010. [doi]

@inproceedings{Gold10,
  title = {Designer-Driven Intention Recognition in an Action-Adventure Game Using Fast Forward Bayesian Models},
  author = {Kevin Gold},
  year = {2010},
  url = {http://www.aaai.org/ocs/index.php/FLAIRS/2010/paper/view/1222},
  researchr = {https://researchr.org/publication/Gold10},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the Twenty-First International Florida Artificial Intelligence Research Society Conference, May 19-21, 2010, Daytona Beach, Florida},
  editor = {Hans W. Guesgen and R. Charles Murray},
  publisher = {AAAI Press},
}