The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game

Maureira Marcello A. Gómez, Fons Verbeek. The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game. In Staffan Björk, Casey O'Donnell, Rafael Bidarra, editors, Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016. Digital Games Research Association/Society for the Advancement of the Science of Digital Games, 2016. [doi]

@inproceedings{GomezV16,
  title = {The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game},
  author = {Maureira Marcello A. Gómez and Fons Verbeek},
  year = {2016},
  url = {http://www.digra.org/digital-library/publications/the-impact-of-co-located-play-on-social-presence-and-game-experience-in-a-vr-game/},
  researchr = {https://researchr.org/publication/GomezV16},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, DiGRA/FDG 2016, Dundee, Scotland, UK, August 1-6, 2016},
  editor = {Staffan Björk and Casey O'Donnell and Rafael Bidarra},
  publisher = {Digital Games Research Association/Society for the Advancement of the Science of Digital Games},
}