Using Gamification to Motivate Students with Dyslexia

Daniel Gooch, Asimina Vasalou, Laura Benton, Rilla Khaled. Using Gamification to Motivate Students with Dyslexia. In Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade, editors, Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016. pages 969-980, ACM, 2016. [doi]

Authors

Daniel Gooch

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Asimina Vasalou

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Laura Benton

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Rilla Khaled

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