CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth

Banung Grahita, Toshihiro Komma, Kumiko Kushiyama. CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth. In 2013 International Conference on Culture and Computing, Culture Computing 2013, Kyoto, Japan, September 16-18, 2013. pages 183-184, IEEE, 2013. [doi]

@inproceedings{GrahitaKK13,
  title = {CG Programming Approach to Generate Pattern of Wayang Beber Pacitan Character's Cloth},
  author = {Banung Grahita and Toshihiro Komma and Kumiko Kushiyama},
  year = {2013},
  doi = {10.1109/CultureComputing.2013.56},
  url = {http://dx.doi.org/10.1109/CultureComputing.2013.56},
  researchr = {https://researchr.org/publication/GrahitaKK13},
  cites = {0},
  citedby = {0},
  pages = {183-184},
  booktitle = {2013 International Conference on Culture and Computing, Culture Computing 2013, Kyoto, Japan, September 16-18, 2013},
  publisher = {IEEE},
  isbn = {978-0-7695-5047-3},
}