A Gamification Design Tool to Improve Design Quality

Valentin Grimm. A Gamification Design Tool to Improve Design Quality. In Max Mühlhäuser, Christian Reuter 0001, Bastian Pfleging, Thomas Kosch, Andrii Matviienko, Kathrin Gerling, Sven Mayer, Wilko Heuten, Tanja Döring, Florian Müller 0016, Martin Schmitz, editors, MuC '22: Mensch und Computer 2022, Darmstadt Germany, September 4 - 7, 2022. pages 605-607, ACM, 2022. [doi]

Authors

Valentin Grimm

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