Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation

Peter Gruber. Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation. In Roland T. Mittermeir, Maciej M. Syslo, editors, Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings. Volume 5090 of Lecture Notes in Computer Science, pages 134-141, Springer, 2008. [doi]

@inproceedings{Gruber08,
  title = {Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation},
  author = {Peter Gruber},
  year = {2008},
  doi = {10.1007/978-3-540-69924-8_12},
  url = {http://dx.doi.org/10.1007/978-3-540-69924-8_12},
  tags = {rule-based, principles},
  researchr = {https://researchr.org/publication/Gruber08},
  cites = {0},
  citedby = {0},
  pages = {134-141},
  booktitle = {Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings},
  editor = {Roland T. Mittermeir and Maciej M. Syslo},
  volume = {5090},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-540-69923-1},
}