Peter Gruber. Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation. In Roland T. Mittermeir, Maciej M. Syslo, editors, Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings. Volume 5090 of Lecture Notes in Computer Science, pages 134-141, Springer, 2008. [doi]
@inproceedings{Gruber08, title = {Bringing Abstract Concepts Alive. How to Base Learning Success on the Principles of Playing, Curiosity and In-Classroom Differentiation}, author = {Peter Gruber}, year = {2008}, doi = {10.1007/978-3-540-69924-8_12}, url = {http://dx.doi.org/10.1007/978-3-540-69924-8_12}, tags = {rule-based, principles}, researchr = {https://researchr.org/publication/Gruber08}, cites = {0}, citedby = {0}, pages = {134-141}, booktitle = {Informatics Education - Supporting Computational Thinking, Third International Conference on Informatics in Secondary Schools - Evolution and Perspectives, ISSEP 2008, Torun, Poland, July 1-4, 2008, Proceedings}, editor = {Roland T. Mittermeir and Maciej M. Syslo}, volume = {5090}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {978-3-540-69923-1}, }