Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study

Stefano Gualeni, Marcello A. Gómez Maureira. Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study. In Steve Dahlskog, Sebastian Deterding, José M. Font, Mitu Khandaker, Carl Magnus Olsson, Sebastian Risi, Christoph Salge, editors, Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018, Malmö, Sweden, August 07-10, 2018. ACM, 2018. [doi]

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