Creating Location-Based Augmented-Reality Games for Cultural Heritage

Mads Haahr. Creating Location-Based Augmented-Reality Games for Cultural Heritage. In Mariano Alcañiz, Stefan Göbel, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Tim Marsh, editors, Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings. Volume 10622 of Lecture Notes in Computer Science, pages 313-318, Springer, 2017. [doi]

@inproceedings{Haahr17,
  title = {Creating Location-Based Augmented-Reality Games for Cultural Heritage},
  author = {Mads Haahr},
  year = {2017},
  doi = {10.1007/978-3-319-70111-0_29},
  url = {https://doi.org/10.1007/978-3-319-70111-0_29},
  researchr = {https://researchr.org/publication/Haahr17},
  cites = {0},
  citedby = {0},
  pages = {313-318},
  booktitle = {Serious Games - Third Joint International Conference, JCSG 2017, Valencia, Spain, November 23-24, 2017, Proceedings},
  editor = {Mariano Alcañiz and Stefan Göbel and Minhua Ma and Manuel Fradinho Oliveira and Jannicke Baalsrud Hauge and Tim Marsh},
  volume = {10622},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-70111-0},
}