GPU Erasure Coding for Campaign Storage

Walker Haddock, Matthew L. Curry, Purushotham V. Bangalore, Anthony Skjellum. GPU Erasure Coding for Campaign Storage. In Julian M. Kunkel, Rio Yokota, Michela Taufer, John Shalf, editors, High Performance Computing - ISC High Performance 2017 International Workshops, DRBSD, ExaComm, HCPM, HPC-IODC, IWOPH, IXPUG, P^3MA, VHPC, Visualization at Scale, WOPSSS, Frankfurt, Germany, June 18-22, 2017, Revised Selected Papers. Volume 10524 of Lecture Notes in Computer Science, pages 145-159, Springer, 2017. [doi]

@inproceedings{HaddockCBS17,
  title = {GPU Erasure Coding for Campaign Storage},
  author = {Walker Haddock and Matthew L. Curry and Purushotham V. Bangalore and Anthony Skjellum},
  year = {2017},
  doi = {10.1007/978-3-319-67630-2_13},
  url = {https://doi.org/10.1007/978-3-319-67630-2_13},
  researchr = {https://researchr.org/publication/HaddockCBS17},
  cites = {0},
  citedby = {0},
  pages = {145-159},
  booktitle = {High Performance Computing - ISC High Performance 2017 International Workshops, DRBSD, ExaComm, HCPM, HPC-IODC, IWOPH, IXPUG, P^3MA, VHPC, Visualization at Scale, WOPSSS, Frankfurt, Germany, June 18-22, 2017, Revised Selected Papers},
  editor = {Julian M. Kunkel and Rio Yokota and Michela Taufer and John Shalf},
  volume = {10524},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-67630-2},
}