Modifying first person shooter games to perform real time network monitoring and control tasks

Warren Harrop, Grenville J. Armitage. Modifying first person shooter games to perform real time network monitoring and control tasks. In Adrian David Cheok, Yutaka Ishibashi, editors, Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006. pages 10, ACM, 2006. [doi]

@inproceedings{HarropA06,
  title = {Modifying first person shooter games to perform real time network monitoring and control tasks},
  author = {Warren Harrop and Grenville J. Armitage},
  year = {2006},
  doi = {10.1145/1230040.1230074},
  url = {http://doi.acm.org/10.1145/1230040.1230074},
  researchr = {https://researchr.org/publication/HarropA06},
  cites = {0},
  citedby = {0},
  pages = {10},
  booktitle = {Proceedings of the 5th Workshop on Network and System Support for Games, NETGAMES 2006, Singapore, October 30-31, 2006},
  editor = {Adrian David Cheok and Yutaka Ishibashi},
  publisher = {ACM},
  isbn = {1-59593-589-4},
}