Reactive animation and gameplay experience

Chelsea Hash, Katherine Isbister. Reactive animation and gameplay experience. In Marc Cavazza, Katherine Isbister, Charles Rich, editors, Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011. pages 328-330, ACM, 2011. [doi]

@inproceedings{HashI11,
  title = {Reactive animation and gameplay experience},
  author = {Chelsea Hash and Katherine Isbister},
  year = {2011},
  doi = {10.1145/2159365.2159428},
  url = {http://doi.acm.org/10.1145/2159365.2159428},
  researchr = {https://researchr.org/publication/HashI11},
  cites = {0},
  citedby = {0},
  pages = {328-330},
  booktitle = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 - July 1, 2011},
  editor = {Marc Cavazza and Katherine Isbister and Charles Rich},
  publisher = {ACM},
  isbn = {978-1-4503-0804-5},
}