Learning metaphor through mixed-reality game design and game play

Sarah Hatton, David Birchfield, M. Colleen Megowan-Romanowicz. Learning metaphor through mixed-reality game design and game play. In Karen Schrier, Chris Swain, Michael G. Wagner, David Schwartz, editors, Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008. pages 67-74, ACM, 2008. [doi]

@inproceedings{HattonBM08,
  title = {Learning metaphor through mixed-reality game design and game play},
  author = {Sarah Hatton and David Birchfield and M. Colleen Megowan-Romanowicz},
  year = {2008},
  doi = {10.1145/1401843.1401857},
  url = {https://doi.org/10.1145/1401843.1401857},
  researchr = {https://researchr.org/publication/HattonBM08},
  cites = {0},
  citedby = {0},
  pages = {67-74},
  booktitle = {Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, Sandbox '08, Los Angeles, California, USA, August 9-10, 2008},
  editor = {Karen Schrier and Chris Swain and Michael G. Wagner and David Schwartz},
  publisher = {ACM},
  isbn = {978-1-60558-173-6},
}