Measuring emotional valence during interactive experiences: boys at video game play

Richard L. Hazlett. Measuring emotional valence during interactive experiences: boys at video game play. In Rebecca E. Grinter, Tom Rodden, Paul M. Aoki, Edward Cutrell, Robin Jeffries, Gary M. Olson, editors, Proceedings of the 2006 Conference on Human Factors in Computing Systems, CHI 2006, Montréal, Québec, Canada, April 22-27, 2006. pages 1023-1026, ACM, 2006. [doi]

Authors

Richard L. Hazlett

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