[DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces

Muhammad Hegazy, Kensuke Yasufuku, Hirokazu Abe. [DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces. In IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019. pages 1371-1372, IEEE, 2019. [doi]

@inproceedings{HegazyYA19,
  title = {[DC] Immersive Gamified Environments (IGE) as an Approach to Assess Subjective Qualities of Daylighting in Architectural Spaces},
  author = {Muhammad Hegazy and Kensuke Yasufuku and Hirokazu Abe},
  year = {2019},
  doi = {10.1109/VR.2019.8798086},
  url = {https://doi.org/10.1109/VR.2019.8798086},
  researchr = {https://researchr.org/publication/HegazyYA19},
  cites = {0},
  citedby = {0},
  pages = {1371-1372},
  booktitle = {IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019, Osaka, Japan, March 23-27, 2019},
  publisher = {IEEE},
  isbn = {978-1-7281-1377-7},
}