Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program

Pamela Hermosilla, Katherine Valencia, Erick Jamet. Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program. In Gabriele Meiselwitz, editor, Social Computing and Social Media. Communication and Social Communities - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II. Volume 11579 of Lecture Notes in Computer Science, pages 170-181, Springer, 2019. [doi]

@inproceedings{HermosillaVJ19,
  title = {Using a Gamification Tool to Support the Teaching-Learning Process in Computer Science Program},
  author = {Pamela Hermosilla and Katherine Valencia and Erick Jamet},
  year = {2019},
  doi = {10.1007/978-3-030-21905-5_13},
  url = {https://doi.org/10.1007/978-3-030-21905-5_13},
  researchr = {https://researchr.org/publication/HermosillaVJ19},
  cites = {0},
  citedby = {0},
  pages = {170-181},
  booktitle = {Social Computing and Social Media. Communication and Social Communities - 11th International Conference, SCSM 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26-31, 2019, Proceedings, Part II},
  editor = {Gabriele Meiselwitz},
  volume = {11579},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-21905-5},
}