JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction

Luis Hernandez, Sergio Esparcia, Vicente Julián, Carlos Carrascosa. JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction. In Javier Bajo, María José Escalona, Sylvain Giroux, Patrycja Hoffa-Dabrowska, Vicente Julián, Paulo Novais, Nayat Sánchez Pi, Rainer Unland, Ricardo Azambuja Silveira, editors, Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection - International Workshops of PAAMS 2016, Sevilla, Spain, June 1-3, 2016. Proceedings. Volume 616 of Communications in Computer and Information Science, pages 173-184, Springer, 2016. [doi]

@inproceedings{HernandezEJC16,
  title = {JGOMAS 2.0: A Capture-the-Flag Game Using Jason Agents and Human Interaction},
  author = {Luis Hernandez and Sergio Esparcia and Vicente Julián and Carlos Carrascosa},
  year = {2016},
  doi = {10.1007/978-3-319-39387-2_15},
  url = {http://dx.doi.org/10.1007/978-3-319-39387-2_15},
  researchr = {https://researchr.org/publication/HernandezEJC16},
  cites = {0},
  citedby = {0},
  pages = {173-184},
  booktitle = {Highlights of Practical Applications of Scalable Multi-Agent Systems. The PAAMS Collection - International Workshops of PAAMS 2016, Sevilla, Spain, June 1-3, 2016. Proceedings},
  editor = {Javier Bajo and María José Escalona and Sylvain Giroux and Patrycja Hoffa-Dabrowska and Vicente Julián and Paulo Novais and Nayat Sánchez Pi and Rainer Unland and Ricardo Azambuja Silveira},
  volume = {616},
  series = {Communications in Computer and Information Science},
  publisher = {Springer},
  isbn = {978-3-319-39386-5},
}