Measuring Gameplay Affordances of User-Generated Content in an Educational Game

Andrew Hicks, Zhongxiu Liu, Michael Eagle, Tiffany Barnes. Measuring Gameplay Affordances of User-Generated Content in an Educational Game. In Tiffany Barnes, Min Chi, Mingyu Feng, editors, Proceedings of the 9th International Conference on Educational Data Mining, EDM 2016, Raleigh, North Carolina, USA, June 29 - July 2, 2016. pages 78-85, International Educational Data Mining Society (IEDMS), 2016. [doi]

@inproceedings{HicksLEB16,
  title = {Measuring Gameplay Affordances of User-Generated Content in an Educational Game},
  author = {Andrew Hicks and Zhongxiu Liu and Michael Eagle and Tiffany Barnes},
  year = {2016},
  url = {http://www.educationaldatamining.org/EDM2016/proceedings/paper_100.pdf},
  researchr = {https://researchr.org/publication/HicksLEB16},
  cites = {0},
  citedby = {0},
  pages = {78-85},
  booktitle = {Proceedings of the 9th International Conference on Educational Data Mining, EDM 2016, Raleigh, North Carolina, USA, June 29 - July 2, 2016},
  editor = {Tiffany Barnes and Min Chi and Mingyu Feng},
  publisher = {International Educational Data Mining Society (IEDMS)},
}