CarVR: Enabling In-Car Virtual Reality Entertainment

Philipp Hock, Sebastian Benedikter, Jan Gugenheimer, Enrico Rukzio. CarVR: Enabling In-Car Virtual Reality Entertainment. In Gloria Mark, Susan R. Fussell, Cliff Lampe, m. c. schraefel, Juan Pablo Hourcade, Caroline Appert, Daniel Wigdor, editors, Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017. pages 4034-4044, ACM, 2017. [doi]

@inproceedings{HockBGR17,
  title = {CarVR: Enabling In-Car Virtual Reality Entertainment},
  author = {Philipp Hock and Sebastian Benedikter and Jan Gugenheimer and Enrico Rukzio},
  year = {2017},
  doi = {10.1145/3025453.3025665},
  url = {http://doi.acm.org/10.1145/3025453.3025665},
  researchr = {https://researchr.org/publication/HockBGR17},
  cites = {0},
  citedby = {0},
  pages = {4034-4044},
  booktitle = {Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, Denver, CO, USA, May 06-11, 2017},
  editor = {Gloria Mark and Susan R. Fussell and Cliff Lampe and m. c. schraefel and Juan Pablo Hourcade and Caroline Appert and Daniel Wigdor},
  publisher = {ACM},
  isbn = {978-1-4503-4655-9},
}