In-car game design for children: child vs. parent perspective

Guy Hoffman, Ayelet Gal-Oz, Shlomi David, Oren Zuckerman. In-car game design for children: child vs. parent perspective. In Nitin "Nick" Sawhney, Emily Reardon, Juan Pablo Hourcade, editors, Interaction Design and Children 2013, IDC '13, New York, NY, USA - June 24 - 27, 2013. pages 112-119, ACM, 2013. [doi]

@inproceedings{HoffmanGDZ13,
  title = {In-car game design for children: child vs. parent perspective},
  author = {Guy Hoffman and Ayelet Gal-Oz and Shlomi David and Oren Zuckerman},
  year = {2013},
  doi = {10.1145/2485760.2485768},
  url = {http://doi.acm.org/10.1145/2485760.2485768},
  researchr = {https://researchr.org/publication/HoffmanGDZ13},
  cites = {0},
  citedby = {0},
  pages = {112-119},
  booktitle = {Interaction Design and Children 2013, IDC '13, New York, NY, USA - June 24 - 27, 2013},
  editor = {Nitin "Nick" Sawhney and Emily Reardon and Juan Pablo Hourcade},
  publisher = {ACM},
  isbn = {978-1-4503-1918-8},
}