GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language

Eric Holk, Milinda Pathirage, Arun Chauhan, Andrew Lumsdaine, Nicholas D. Matsakis. GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language. In 2013 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum, Cambridge, MA, USA, May 20-24, 2013. pages 315-324, IEEE, 2013. [doi]

@inproceedings{HolkPCLM13,
  title = {GPU Programming in Rust: Implementing High-Level Abstractions in a Systems-Level Language},
  author = {Eric Holk and Milinda Pathirage and Arun Chauhan and Andrew Lumsdaine and Nicholas D. Matsakis},
  year = {2013},
  doi = {10.1109/IPDPSW.2013.173},
  url = {http://doi.ieeecomputersociety.org/10.1109/IPDPSW.2013.173},
  researchr = {https://researchr.org/publication/HolkPCLM13},
  cites = {0},
  citedby = {0},
  pages = {315-324},
  booktitle = {2013 IEEE International Symposium on Parallel & Distributed Processing, Workshops and Phd Forum, Cambridge, MA, USA, May 20-24, 2013},
  publisher = {IEEE},
}