Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games

Heiko Holz, Benedikt Beuttler, Alexandra Kirsch. Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games. In Manuel Burghardt, Raphael Wimmer, Christian Wolff, Christa Womser-Hacker, editors, Mensch und Computer 2017 - Tagungsband, Regensburg, Germany, September 10-13, 2017. pages 259-262, Gesellschaft für Informatik e.V., 2017. [doi]

@inproceedings{HolzBK17,
  title = {Bewegungserkennung mit Wearables für Embodied Trainings in Serious Games},
  author = {Heiko Holz and Benedikt Beuttler and Alexandra Kirsch},
  year = {2017},
  doi = {10.18420/muc2017-mci-0368},
  url = {https://doi.org/10.18420/muc2017-mci-0368},
  researchr = {https://researchr.org/publication/HolzBK17},
  cites = {0},
  citedby = {0},
  pages = {259-262},
  booktitle = {Mensch und Computer 2017 - Tagungsband, Regensburg, Germany, September 10-13, 2017},
  editor = {Manuel Burghardt and Raphael Wimmer and Christian Wolff and Christa Womser-Hacker},
  publisher = {Gesellschaft für Informatik e.V.},
}