Assessing Computational Thinking in Students' Game Designs

Amy K. Hoover, Jackie Barnes, Borna Fatehi, Jesús Moreno-León, Gillian Puttick, Eli Tucker-Raymond, Casper Harteveld. Assessing Computational Thinking in Students' Game Designs. In Anna L. Cox, Zachary O. Toups, Regan L. Mandryk, Paul A. Cairns, Vero Vanden Abeele, Daniel M. Johnson 0001, editors, Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016. pages 173-179, ACM, 2016. [doi]

@inproceedings{HooverBFMPTH16,
  title = {Assessing Computational Thinking in Students' Game Designs},
  author = {Amy K. Hoover and Jackie Barnes and Borna Fatehi and Jesús Moreno-León and Gillian Puttick and Eli Tucker-Raymond and Casper Harteveld},
  year = {2016},
  url = {http://dl.acm.org/citation.cfm?id=2987750},
  researchr = {https://researchr.org/publication/HooverBFMPTH16},
  cites = {0},
  citedby = {0},
  pages = {173-179},
  booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, CHI PLAY 2016, Austin, TX, USA, October 16 - 19, 2016},
  editor = {Anna L. Cox and Zachary O. Toups and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson 0001},
  publisher = {ACM},
  isbn = {978-1-4503-4458-6},
}