Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance

Matthew Hudson, Paul Cairns, A. Imran Nordin. Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance. In Halimah Badioze Zaman, Peter Robinson, Alan F. Smeaton, Timothy K. Shih, Sergio A. Velastin, Azizah Jaafar, Nazlena Mohamad Ali, editors, Advances in Visual Informatics - 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015, Proceedings. Volume 9429 of Lecture Notes in Computer Science, pages 140-151, Springer, 2015. [doi]

@inproceedings{HudsonCN15,
  title = {Familiarity in Team-Based Online Games: The Interplay Between Player Familiarity and the Concepts of Social Presence, Team Trust, and Performance},
  author = {Matthew Hudson and Paul Cairns and A. Imran Nordin},
  year = {2015},
  doi = {10.1007/978-3-319-25939-0_13},
  url = {http://dx.doi.org/10.1007/978-3-319-25939-0_13},
  researchr = {https://researchr.org/publication/HudsonCN15},
  cites = {0},
  citedby = {0},
  pages = {140-151},
  booktitle = {Advances in Visual Informatics - 4th International Visual Informatics Conference, IVIC 2015, Bangi, Malaysia, November 17-19, 2015, Proceedings},
  editor = {Halimah Badioze Zaman and Peter Robinson and Alan F. Smeaton and Timothy K. Shih and Sergio A. Velastin and Azizah Jaafar and Nazlena Mohamad Ali},
  volume = {9429},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-25938-3},
}