Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain

João Felipe Humenhuk, Luiz Bernardo Martins Kummer, Emerson Cabrera Paraiso. Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain. In David Thue, Stephen G. Ware, editors, Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021. pages 26-33, AAAI Press, 2021. [doi]

@inproceedings{HumenhukKP21,
  title = {Optimizing Profit by Mitigating Recurrent Churn Labeling Issues: Analysis from the Game Domain},
  author = {João Felipe Humenhuk and Luiz Bernardo Martins Kummer and Emerson Cabrera Paraiso},
  year = {2021},
  url = {https://ojs.aaai.org/index.php/AIIDE/article/view/18887},
  researchr = {https://researchr.org/publication/HumenhukKP21},
  cites = {0},
  citedby = {0},
  pages = {26-33},
  booktitle = {Proceedings of the Seventeenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021, virtual, October 11-15, 2021},
  editor = {David Thue and Stephen G. Ware},
  publisher = {AAAI Press},
  isbn = {978-1-57735-871-8},
}