3D-CG Avatar Motion Design by means of Interactive Evolutionary Computation

Hitoshi Iba, N. Tokui, Hiromi Wakaki. 3D-CG Avatar Motion Design by means of Interactive Evolutionary Computation. In Ajith Abraham, Javier Ruiz-del-Solar, Mario Köppen, editors, Soft Computing Systems - Design, Management and Applications, HIS 2002, December 1-4, 2002, Santiago, Chile. Volume 87 of Frontiers in Artificial Intelligence and Applications, pages 540-549, IOS Press, 2002.

@inproceedings{IbaTW02,
  title = {3D-CG Avatar Motion Design by means of Interactive Evolutionary Computation},
  author = {Hitoshi Iba and N. Tokui and Hiromi Wakaki},
  year = {2002},
  tags = {design},
  researchr = {https://researchr.org/publication/IbaTW02},
  cites = {0},
  citedby = {0},
  pages = {540-549},
  booktitle = {Soft Computing Systems - Design, Management and Applications, HIS 2002, December 1-4, 2002, Santiago, Chile},
  editor = {Ajith Abraham and Javier Ruiz-del-Solar and Mario Köppen},
  volume = {87},
  series = {Frontiers in Artificial Intelligence and Applications},
  publisher = {IOS Press},
  isbn = {1-58603-297-6},
}