Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies

Petros Ioannidis. Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies. In Pejman Mirza-Babaei, Victoria McArthur, Vero Vanden Abeele, Max Birk, editors, CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts. pages 15-17, ACM, 2020. [doi]

@inproceedings{Ioannidis20,
  title = {Designing for Play and Appropriation in Museum Experiences involving Tangible Interactions and Digital Technologies},
  author = {Petros Ioannidis},
  year = {2020},
  doi = {10.1145/3383668.3419957},
  url = {https://doi.org/10.1145/3383668.3419957},
  researchr = {https://researchr.org/publication/Ioannidis20},
  cites = {0},
  citedby = {0},
  pages = {15-17},
  booktitle = {CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts},
  editor = {Pejman Mirza-Babaei and Victoria McArthur and Vero Vanden Abeele and Max Birk},
  publisher = {ACM},
  isbn = {978-1-4503-7587-0},
}