An Experimental Study on "Consensus to Match" Game for Analyzing Emotional Interaction in Consensus Building Process

Kyoko Ito, Yoshiki Sakamoto, Rieko Yamamoto, Mizuki Yamawaki, Daisuke Miyazaki, Kimi Ueda, Hirotake Ishii, Hiroshi Shimoda. An Experimental Study on "Consensus to Match" Game for Analyzing Emotional Interaction in Consensus Building Process. In Constantine Stephanidis, Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, Sakae Yamamoto, Hirohiko Mori, Pei-Luen Patrick Rau, Gabriele Meiselwitz, Xiaowen Fang, Abbas Moallem, editors, HCI International 2021 - Late Breaking Papers: Design and User Experience - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings. Volume 13094 of Lecture Notes in Computer Science, pages 54-62, Springer, 2021. [doi]

@inproceedings{ItoSYYMUIS21,
  title = {An Experimental Study on "Consensus to Match" Game for Analyzing Emotional Interaction in Consensus Building Process},
  author = {Kyoko Ito and Yoshiki Sakamoto and Rieko Yamamoto and Mizuki Yamawaki and Daisuke Miyazaki and Kimi Ueda and Hirotake Ishii and Hiroshi Shimoda},
  year = {2021},
  doi = {10.1007/978-3-030-90238-4_5},
  url = {https://doi.org/10.1007/978-3-030-90238-4_5},
  researchr = {https://researchr.org/publication/ItoSYYMUIS21},
  cites = {0},
  citedby = {0},
  pages = {54-62},
  booktitle = {HCI International 2021 - Late Breaking Papers: Design and User Experience - 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings},
  editor = {Constantine Stephanidis and Marcelo M. Soares and Elizabeth Rosenzweig and Aaron Marcus and Sakae Yamamoto and Hirohiko Mori and Pei-Luen Patrick Rau and Gabriele Meiselwitz and Xiaowen Fang and Abbas Moallem},
  volume = {13094},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-90238-4},
}