Three corners of reward in computer games

Bradley James, Barbara Fletcher, Nia Wearn. Three corners of reward in computer games. In Georgios N. Yannakakis, Espen Aarseth, Kristine Jørgensen, James C. Lester, editors, International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013. pages 368-371, Society for the Advancement of the Science of Digital Games, 2013. [doi]

@inproceedings{JamesFW13,
  title = {Three corners of reward in computer games},
  author = {Bradley James and Barbara Fletcher and Nia Wearn},
  year = {2013},
  url = {http://www.fdg2013.org/program/papers/short03_james_etal.pdf},
  researchr = {https://researchr.org/publication/JamesFW13},
  cites = {0},
  citedby = {0},
  pages = {368-371},
  booktitle = {International Conference on the Foundations of Digital Games, Chania, Crete, Greece, May 14-17, 2013},
  editor = {Georgios N. Yannakakis and Espen Aarseth and Kristine Jørgensen and James C. Lester},
  publisher = {Society for the Advancement of the Science of Digital Games},
}