Polymorph: dynamic difficulty adjustment through level generation

Martin Jennings-Teats, Gillian Smith 0001, Noah Wardrip-Fruin. Polymorph: dynamic difficulty adjustment through level generation. In Rafael Bidarra, editor, Proceedings of the 2010 Workshop on Procedural Content Generation in Games, PCGames '10, Monterey, California, USA, June 18, 2010. ACM, 2010. [doi]

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