A Polynomial-Time Algorithm for Action Graph Games

Albert Xin Jiang, Kevin Leyton-Brown. A Polynomial-Time Algorithm for Action Graph Games. In Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, USA. pages 679-684, AAAI Press, 2006.

@inproceedings{JiangL06:6,
  title = {A Polynomial-Time Algorithm for Action Graph Games},
  author = {Albert Xin Jiang and Kevin Leyton-Brown},
  year = {2006},
  tags = {graph-rewriting, rewriting},
  researchr = {https://researchr.org/publication/JiangL06%3A6},
  cites = {0},
  citedby = {0},
  pages = {679-684},
  booktitle = {Proceedings, The Twenty-First National Conference on Artificial Intelligence and the Eighteenth Innovative Applications of Artificial Intelligence Conference, July 16-20, 2006, Boston, Massachusetts, USA},
  publisher = {AAAI Press},
}