Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources

Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas. Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources. In Sebastian Deterding, Alessandro Canossa, Casper Harteveld, Jichen Zhu, Miguel Sicart, editors, Proceedings of the International Conference on the Foundations of Digital Games, FDG 2017, Hyannis, MA, USA, August 14-17, 2017. ACM, 2017. [doi]

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