Skeleton Based 3D Model Morphing Using Barycentric Map

Kosuke Kaneko, Yoshihiro Okada. Skeleton Based 3D Model Morphing Using Barycentric Map. In Muhammad Sarfraz, Ebad Banissi, Wong Chow Jeng, editors, Fifth International Conference on Computer Graphics, Imaging and Visualization: Modern Techniques and Applications, CGIV 2008, Penang, Malaysia, August 25-28, 2008. pages 132-137, IEEE Computer Society, 2008. [doi]

@inproceedings{KanekoO08,
  title = {Skeleton Based 3D Model Morphing Using Barycentric Map},
  author = {Kosuke Kaneko and Yoshihiro Okada},
  year = {2008},
  doi = {10.1109/CGIV.2008.57},
  url = {http://dx.doi.org/10.1109/CGIV.2008.57},
  tags = {rule-based},
  researchr = {https://researchr.org/publication/KanekoO08},
  cites = {0},
  citedby = {0},
  pages = {132-137},
  booktitle = {Fifth International Conference on Computer Graphics, Imaging and Visualization: Modern Techniques and Applications, CGIV 2008, Penang, Malaysia, August 25-28, 2008},
  editor = {Muhammad Sarfraz and Ebad Banissi and Wong Chow Jeng},
  publisher = {IEEE Computer Society},
  isbn = {978-0-7695-3359-9},
}