Analysis of Boardgames using Eye-tracking: Case Study with Gomoku

Xiaohan Kang, Zeliang Zhang, Anggina Primanita, Mohd Nor Akmal Khalid, Hiroyuki Iida, Bing Han. Analysis of Boardgames using Eye-tracking: Case Study with Gomoku. In 2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, Kaohsiung, Taiwan, November 21-23, 2019. pages 1-6, IEEE, 2019. [doi]

@inproceedings{KangZPKIH19,
  title = {Analysis of Boardgames using Eye-tracking: Case Study with Gomoku},
  author = {Xiaohan Kang and Zeliang Zhang and Anggina Primanita and Mohd Nor Akmal Khalid and Hiroyuki Iida and Bing Han},
  year = {2019},
  doi = {10.1109/TAAI48200.2019.8959853},
  url = {https://doi.org/10.1109/TAAI48200.2019.8959853},
  researchr = {https://researchr.org/publication/KangZPKIH19},
  cites = {0},
  citedby = {0},
  pages = {1-6},
  booktitle = {2019 International Conference on Technologies and Applications of Artificial Intelligence, TAAI 2019, Kaohsiung, Taiwan, November 21-23, 2019},
  publisher = {IEEE},
  isbn = {978-1-7281-4666-9},
}