Gamified and persuasive systems as behavior change agents for health and wellness

Dennis L. Kappen, Rita Orji. Gamified and persuasive systems as behavior change agents for health and wellness. ACM Crossroads, 24(1):52-55, 2017. [doi]

@article{KappenO17,
  title = {Gamified and persuasive systems as behavior change agents for health and wellness},
  author = {Dennis L. Kappen and Rita Orji},
  year = {2017},
  doi = {10.1145/3123750},
  url = {http://doi.acm.org/10.1145/3123750},
  researchr = {https://researchr.org/publication/KappenO17},
  cites = {0},
  citedby = {0},
  journal = {ACM Crossroads},
  volume = {24},
  number = {1},
  pages = {52-55},
}