Dennis L. Kappen, Rita Orji. Gamified and persuasive systems as behavior change agents for health and wellness. ACM Crossroads, 24(1):52-55, 2017. [doi]
@article{KappenO17, title = {Gamified and persuasive systems as behavior change agents for health and wellness}, author = {Dennis L. Kappen and Rita Orji}, year = {2017}, doi = {10.1145/3123750}, url = {http://doi.acm.org/10.1145/3123750}, researchr = {https://researchr.org/publication/KappenO17}, cites = {0}, citedby = {0}, journal = {ACM Crossroads}, volume = {24}, number = {1}, pages = {52-55}, }